A simple max rectangle 2d bin packing algorithm for packing glyphs or images into multiple sprite-sheet/atlas. Minimalist with no module dependency.
This is a evolved version of Multi-Bin-Packer with much efficient packing algorithm. All interfaces and methods are inherited so no tweaks needed in your current code except module name.
It differs from the long list of similar packages by its packing approach: Instead of creating one output bin with a minimum size this package is trying to create a minimum number of bins under a certain size. This avoids problems with single massive image files that are not browser-friendly. This can be especially useful for WebGL games where the GPU will benefit from spritesheets close to power-of-2 sizes.
And you can also save/load to reuse packer to add new sprites. (Below is a demo atlas packed with two difference bitmap fonts)
npm install maxrects-packer --save
Note: Since version 2.0.0 Max Rects Packer is rewritten in typescript
and change the import method from old require("maxrects-packer")
to require("maxrects-packer").MaxRectsPacker
or more fashioned import
statement.
Note: Since version 2.1.0 packer can be fed with any object with width & height
members, no need to follow { width: number, height: number, data: any }
pattern, if you are using typescript
, that also mean any class extending MaxRectsPacker.IRectangle
Note: *Since version 2.1.0 Rectangle class constructor API is changed from new Rectangle(x, y, width, height, rotated)
to new Rectangle(width, height, x, y, rotated)
, cos most cases you only need to feed w/h and omit the rest like new Rectangle(100, 100)
and left x,y,rotated
to default value.
let MaxRectsPacker = require("maxrects-packer").MaxRectsPacker;
const options = {
smart: true,
pot: true,
square: false,
allowRotation: true,
tag: false,
border: 5
}; // Set packing options
let packer = new MaxRectsPacker(1024, 1024, 2, options); // width, height, padding, options
let input = [ // any object with width & height is OK since v2.1.0
{width: 600, height: 20, name: "tree", foo: "bar"},
{width: 600, height: 20, name: "flower"},
{width: 2000, height: 2000, name: "oversized background", {frameWidth: 500, frameHeight: 500}},
{width: 1000, height: 1000, name: "background", color: 0x000000ff},
{width: 1000, height: 1000, name: "overlay", allowRotation: true}
];
packer.addArray(input); // Start packing with input array
packer.next(); // Start a new packer bin
packer.addArray(input.slice(2)); // Adding to the new bin
packer.bins.forEach(bin => {
console.log(bin.rects);
});
// Reuse packer
let bins = packer.save();
packer.load(bins);
packer.addArray(input);
npm test
Note: maxrects-packer requires node >= 4.0.0
new MaxRectsPacker(maxWidth, maxHeight[, padding, options])
Creates a new Packer. maxWidth and maxHeight are passed on to all bins. If padding
is supplied all rects will be kept at least padding
pixels apart.
options.smart
packing with smallest possible size. (default is true
)options.pot
bin size round up to smallest power of 2. (default is true
)options.square
bin size shall alway be square. (default is false
)options.allowRotation
allow 90-degree rotation while packing. (default is false
)options.tag
allow tag based group packing. (default is false
)options.exclusiveTag
tagged rects will have dependent bin, if set to false
, packer will try to put tag rects into the same bin (default is true
)options.border
atlas edge spacing (default is 0)packer.add(width, height, data)
+1 overloadAdds a rect to an existing bin or creates a new one to accommodate it. data
can be anything, it will be stored along with the position data of each rect.
packer.add({width: number, height: number, ... })
+1 overloadAdds a rect to an existing bin or creates a new one to accommodate it. Accept any object with width & height
. If you are using typescript
, that means any class extends MaxRectsPacker.IRectangle
packer.addArray([{width: number, height: number, ...}, ...])
Adds multiple rects. Since the input is automatically sorted before adding this approach usually leads to fewer bins created than separate calls to .add()
packer.repack(quick: boolean = true)
Repack all elements inside bins. If quick == true
, only bins with dirty
flag will be repacked. If false
is passed, all rects inside this packer will be re-sort and repacked, might result different bin number. Slower but high packing efficiency.
packer.next()
Stop adding new element to the current bin and return a new bin. After calling next()
all elements will no longer added to previous bins.
let bins = packer.save()
Save current bins settings and free area to an Array of objects for later use. Better to JSON.stringify(bins)
and store in file.
packer.load(bins)
Restore previous saved let bins = JSON.parse(fs.readFileSync(savedFile, 'utf8'));
settings and overwrite current one. Continue packing and previous packed area will not be overlapped.
packer.bins
Array of bins. Every bin has a width
and height
parameter as well as an array rects
.
packer.bins[n].rects
Array of rects for a specific bin. Every rect has x
, y
, width
, height
, rot
and data
. In case of an rect exceeding maxWidth
/maxHeight
there will also be an oversized
flag set to true
.
If options.allowRotation
is set to true
, packer will attempt to do an extra test in findNode()
on rotated Rectangle
. If the rotated one gives the best score, the given Rectangle
will be rotated in the Rectangle.rot
set to true
.
If options.tag
is set to true
, packer will check if the input object has tag: string
property, all input with same tag
will be packed in the same bin.
Normally all bins are of equal size or smaller than maxWidth
/maxHeight
. If a rect is added that individually does not fit into those constraints a special bin will be created. This bin will only contain a single rect with a special "oversized" flag. This can be handled further on in the chain by displaying an error/warning or by simply ignoring it.
Use Max Rectangle Algorithm for packing, same as famous Texture Packer
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